Oculus Hand Tracking
As of 2025-08-10, Meta appear to have removed support for hand tracking via Link, even in developer mode. Use Virtual Desktop or Steam Link instead.
Virtual Desktop
If you choose to use Virtual Desktop instead of Link/AirLink:
- you must use VDXR
- turn on ‘send tracking data’ so that your PC - and HTCC - receive the hand tracking data
- leave hand tracking in Virtual Desktop turned on
- if you have a Quest Pro, as of 2024-11-26, Virtual Desktop can not enable hand tracking unless face and body tracking are also enabled on your headset
Sleep/wake
Hand tracking and gesture recognition is not perfectly reliable; it will hopefully improve with future Oculus firmware updates.
HTCC reduces the changes of accidental clicks by:
- adding sleep/wake mode
- ignoring gestures unless you’re looking close to your hand
‘Wake’ hand tracking by waving your hand close to the center of your view. Tracking will ‘sleep’ for that hand after a few seconds of little movement.
The limits can be tweaked in the registry if needed.
FAQ
Why do pinch gestures require Oculus headsets?
The [XR_FB_hand_tracking_aim
] OpenXR extension is required, which is currently only supported by Oculus headsets.
Other headsets would work if other OpenXR runtimes add support for XR_FB_hand_tracking_aim
, or if other projects emulate it using [XR_EXT_hand_tracking
] or vendor-specific APIs. I am not aware of any projects doing this at present.
Standard OpenXR hand tracking via XR_EXT_hand_tracking
does not provide enough similar precise gestures.